UE-201Intermediate
Unreal Engine — In-depth Training
Five days of in-depth Unreal Engine 5 training covering the full production workflow — from asset pipeline and look development to Blueprints, cinematics, optimisation and delivery.
- Unreal Engine
A week-long deep dive into Unreal Engine 5 for artists and developers who want to work to a professional standard. Each day builds on the last towards a complete, optimised project that you take away.
The course follows a real studio pipeline: setting up a project properly, bringing assets in, building worlds, making them interactive, then shooting and shipping the result.
What you'll learn
- Set up and organise a production-ready UE5 project
- Build a reliable asset pipeline from DCC tools into Unreal
- Create master materials, material functions and layered materials
- Light for realism and for mood with Lumen
- Build large worlds with Landscape, World Partition and PCG
- Script gameplay and interaction with Blueprints and Enhanced Input
- Create cinematics in Sequencer and render with Movie Render Queue
- Profile, optimise and package a finished build
Syllabus
01Foundations & pipelineDay 1
- Project setup, settings and folder conventions
- Overview of Source control for Unreal projects (Perforce and Git LFS)
- Importing FBX or other file types
- Nanite virtualised geometry
- Collision, LODs and asset validation
- World Partition overview
02Materials & look developmentDay 2
- PBR in depth
- Master materials, material functions and parameters
- Layered and landscape materials
- Lumen: global illumination, reflections and their limits
- Lighting setups: exterior, interior and studio
- HDRI backdrops, post-process and colour grading
03Environments & worldsDay 3
- Landscape sculpting and painting
- Foliage and the Procedural Content Generation (PCG) framework
- Building with Fab / Megascans assets
- Level instances and data layers
- Sky, fog, volumetric clouds and atmosphere
- Introduction to Niagara visual effects
04Blueprints & interactivityDay 4
- Blueprint classes, functions and macros
- Communication: casting, interfaces and event dispatchers
- Enhanced Input
- UI with UMG
- Characters, Animation Blueprints and retargeting
- Introduction to Control Rig
05Cinematics, optimisation & deliveryDay 5
- Sequencer in depth: cameras, rigs and shot tracks
- MetaHuman introduction
- Movie Render Queue: high-quality output and render settings
- Virtual production overview (nDisplay and in-camera VFX)
- Profiling with stat commands and Unreal Insights
- Scalability settings and packaging a build
- Final project review
Before you start
- Completion of Unreal Engine — Beginners Training, or equivalent experience
- Comfortable with basic 3D concepts (meshes, materials, cameras)
Recommended first: Unreal Engine — Beginners Training
Software & hardware
| Software | Version | Notes |
|---|---|---|
| Unreal Engine | 5.x (latest) | Free, via the Epic Games Launcher |
| Blender | 4.x or newer | Optional, for asset preparation |
- Studio workstations are provided for in-person courses.
- Bringing your own machine: Windows 10/11 64-bit, 6+ core CPU, 32 GB RAM
- DirectX 12 graphics card with 8 GB+ VRAM (NVIDIA RTX 2070 / AMD RX 6700 or better)
- 100 GB free SSD space
Your instructor
Guild Tutors
Working digital artists
Guild courses are taught by practising artists from the studio, working with these tools on real projects every day.