UE-201Intermediate

Unreal Engine — In-depth Training

Five days of in-depth Unreal Engine 5 training covering the full production workflow — from asset pipeline and look development to Blueprints, cinematics, optimisation and delivery.

  • Unreal Engine

A week-long deep dive into Unreal Engine 5 for artists and developers who want to work to a professional standard. Each day builds on the last towards a complete, optimised project that you take away.

The course follows a real studio pipeline: setting up a project properly, bringing assets in, building worlds, making them interactive, then shooting and shipping the result.

What you'll learn

  • Set up and organise a production-ready UE5 project
  • Build a reliable asset pipeline from DCC tools into Unreal
  • Create master materials, material functions and layered materials
  • Light for realism and for mood with Lumen
  • Build large worlds with Landscape, World Partition and PCG
  • Script gameplay and interaction with Blueprints and Enhanced Input
  • Create cinematics in Sequencer and render with Movie Render Queue
  • Profile, optimise and package a finished build

Syllabus

  1. 01Foundations & pipelineDay 1
    • Project setup, settings and folder conventions
    • Overview of Source control for Unreal projects (Perforce and Git LFS)
    • Importing FBX or other file types
    • Nanite virtualised geometry
    • Collision, LODs and asset validation
    • World Partition overview
  2. 02Materials & look developmentDay 2
    • PBR in depth
    • Master materials, material functions and parameters
    • Layered and landscape materials
    • Lumen: global illumination, reflections and their limits
    • Lighting setups: exterior, interior and studio
    • HDRI backdrops, post-process and colour grading
  3. 03Environments & worldsDay 3
    • Landscape sculpting and painting
    • Foliage and the Procedural Content Generation (PCG) framework
    • Building with Fab / Megascans assets
    • Level instances and data layers
    • Sky, fog, volumetric clouds and atmosphere
    • Introduction to Niagara visual effects
  4. 04Blueprints & interactivityDay 4
    • Blueprint classes, functions and macros
    • Communication: casting, interfaces and event dispatchers
    • Enhanced Input
    • UI with UMG
    • Characters, Animation Blueprints and retargeting
    • Introduction to Control Rig
  5. 05Cinematics, optimisation & deliveryDay 5
    • Sequencer in depth: cameras, rigs and shot tracks
    • MetaHuman introduction
    • Movie Render Queue: high-quality output and render settings
    • Virtual production overview (nDisplay and in-camera VFX)
    • Profiling with stat commands and Unreal Insights
    • Scalability settings and packaging a build
    • Final project review

Before you start

  • Completion of Unreal Engine — Beginners Training, or equivalent experience
  • Comfortable with basic 3D concepts (meshes, materials, cameras)

Recommended first: Unreal Engine — Beginners Training

Software & hardware

SoftwareVersionNotes
Unreal Engine5.x (latest)Free, via the Epic Games Launcher
Blender4.x or newerOptional, for asset preparation
  • Studio workstations are provided for in-person courses.
  • Bringing your own machine: Windows 10/11 64-bit, 6+ core CPU, 32 GB RAM
  • DirectX 12 graphics card with 8 GB+ VRAM (NVIDIA RTX 2070 / AMD RX 6700 or better)
  • 100 GB free SSD space

Your instructor

  • Guild Tutors

    Working digital artists

    Guild courses are taught by practising artists from the studio, working with these tools on real projects every day.